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Dwight Fairfield
canon: Dead By Daylight
pronouns: he/him
age: 31
sexuality: gay
height: 5'8"
weight: 152 lbs
Info
⯌ Personality
Before being brought into the Entity's realm, Dwight was a nobody. And very aware of it. Anxiety-ridden, prone to cowering or ducking his head down at every sign of conflict, and just barely scraping by in life. But despite outward appearances, Dwight is a lot more resilient than he first seems, turning survival into his talent and developing into a surprisingly good leader.
Hopeful, altruistic, decisive, quick thinking, and flexible enough to come up with plans on the spot, capable of making the hard decision to leave someone when there's no chance to save them, but willing to sacrifice himself to get everyone else to safety.
⯌ Abilities
Leadership Skills - Not something that came to him naturally in the real world. He's not particularly smart, confident, articulate, or assertive, and he's riddled with anxiety, but he is decisive, quick thinking, compassionate, disarming, braver than he first appears, and willing to take risks to get the rest of the team out safe.
He's not likely to push to be a leader in any other situation, especially if there are other people there that are clearly more qualified. To be honest it would be nice to not have to be the one making life or death choices for a while. But if it ever fell to him again he's not half bad at it, and if he sees the need he would step up.
Scavenging - He and the rest of the survivors in the Entity's realm are used to roughing it and scavenging what few supplies they can find. Probably picked up a few pointers from Claudette on what plants can be useful for eating or healing (though he's never had a great memory, so he's nowhere near as reliable or knowledgeable on the subject as her and is liable to get things mixed up). He's also picked up lock picking, though he's not as skilled at it as a professional would be.
Evasive - Is fast, sneaky and has gotten very used to evading enemies. He's skilled at hiding his tracks, making false or misleading trails, spotting and avoiding traps, and estimating what path an enemy might take to get to him. He's still on the clumsy side and can be easily driven into a panic when he's cornered and alone, but things like mentally mapping out the best escape routes and hiding places, staying alert for danger, and moving quietly, all come second nature to him now.
Pain Tolerance - Has developed a very high threshold for pain. Even if the potential for it still scares the shit out of him he can push past the sensation. Not always a good thing since he's used to pushing himself past his body's limits without much care for potential long-term damage, and probably isn't a good judge of what would be considered pushing himself too far now. If he dies or gets crippled in a trial, the Entity just heals or resurrects him, and while he'd be aware that's probably not the case here, he might not remember that when he's scared or under pressure.
First Aid - He and his fellow survivors are all very well versed in first aid by this point. They're constantly having to patch each other up with whatever piddly supplies they can manage to gather together.
Knows Korean -And by "knows Korean" I mean he can speak basic tourist phrases and some curse words. And he can kinda sorta read some of it, but not very reliably.
Repairing - Good at repairing things, though mostly just generators. Can fix most gennys like it's nobody's business. He's kind of a novice with everything else; though he's also likely retained some of the knowledge he picked up from when he worked at an auto shop/scrap yard for a brief time, but with fixing gens, in particular, he had to learn that on the fly. So if given time with other machines he might be able to do the same with them, figure them out enough to work on them. Not on a professional level, but enough to keep them running.
Out-of-Character
⯌ Backtag
Yes
⯌ Fourthwall
Go for it.
⯌ Off-Limits
N/A
⯌ Threadhopping
Yes for network posts, please ask for log posts.
⯌ Injury/Death
I'm good with this. For death or serious injury, ask first so we can plot it out. If this is for a perma-death game, I would like to save death for a point when it could be useful/necessary for plot or OOC reasons.
⯌ Content Warnings
General warning for gore, violence, death, and PTSD. Dwight comes from a horror game where he and his friends/teammates are hunted down, sacrificed, resurrected, and forced to do it all over, time and time again. He's both died and witnessed his friends/teammates die countless times.
The game has also become attached to a lot of other horror franchises (Resident Evil, Silent Hill, Stranger Things, and several classic horror movies). If your character is familiar to him I'll always ask before having him recognize them. And if you would prefer for him to not recognize your character we can always handwave that he figures out they aren't the version of the character he knows. If for any reason you would like to avoid interacting with him, feel free to comment here (comments are screened, IP tracking is off) or just message me. No explanation is required.
In-Character
⯌ Physical Contact
He's contact starved and just might melt into it if there's good CR behind it, but at the same time, physical contact that comes out of nowhere is a good way to scare the shit out of him.
⯌ Mental Contact
A very BAD idea, but go for it! His memories range between horrifying and depressing, his mind is on the edge of broken, and he's been touched by the Entity (the equivalent of a Lovecraftian Elder God). Looking into his head would probably not be a very fun experience.
⯌ Flirt
Go ahead! Might get a bit flustered, but if he likes your character he'll probably flirt back.
⯌ Kissing
Kinda falls under the same rules as physical contact.
⯌ Shipping
I'm good with this. I prefer having CR behind it but for meme's if you want to do assumed cr/relationship I'm good with that so long as we talk it out a bit.
⯌ Fighting
I'm good with this but he probably won't be. He will fight back or struggle if he's forced to, but is way more likely to try and run away or hide.
⯌ Other
He has very poor eyesight. Without his glasses he's practitaly blind.
